Mixed reality for a collective and adaptive mental health metaverse (Navas-Medrano et al., 2024) Putting the gaming experience at the center of therapy — The Video Game Therapy® approach (Bocci et al., 2023) A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: Anxiety outcomes and appraisal processes (Weerdmeester et al., 2021) Virtual reality as a clinical tool in mental health research and practice (Bell et al., 2020) Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation (Perez-Marcos, 2018) Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial (Freeman et al., 2018) Virtual reality in the assessment, understanding, and treatment of mental health disorders (Freeman et al., 2017)